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Below are the 11 most recent journal entries recorded in Dungeons and Dragons Character Creation's LiveJournal:

Monday, August 25th, 2008
2:16 am
[niviria]
Aruviel
I am still a newbie to DnD as well. I am pretty good at playing but when it comes to background info on my character I always come up short. I was wondering if someone could help me in developing a story line. More than one answer is definitely welcome. Here is the scenario so far...


I am Aruviel Mithrandir. I am a wood Elf Ranger who was brought up secluded from humans until about 30 years ago. I am still getting used to everything. I feel as if I had been brought into the world of humans during a different time I may have had different opinions, but as I entered during a war I found myself a prisoner. I was tortured and now live with scars all over my face (Cha 8).

I just don't feel like I can get into the character knowing only that much about her. Suggestions plz!!!

Current Mood: anxious
Friday, September 29th, 2006
11:54 am
[gideondelnath]
Newbie to the group here...
...and still a little bit of a noob to DnD, or so I like to think. I'm Joe, and it's a pleasure to talk about characters with others with a passion for the game. Anyway, on to the character.

A friend of mine is setting up a campaign, and he's requested that the players either bring back their old characters from his first game, but we can create new ones. Seeing as how our cleric from that game hated his character, I ditched my ranger to become the healing engine. I also decided to get a little bit crazy with this cleric, which is now a CN Half-orc cleric of Wee Jas. Obviously, this causes a major hit on turning checks, but I'm looking to counter act that. What I've done toward that is to take Divine Justice (Complete Divine) and Extra Turning. From there, as we level, I'm going to take Reach Spell (I think CDivine or CArcane), and lastly Divine Metamagic (ComDiv). This way, the damage output against undead is scaled way up to counteract the lack of turning ability. I've also selected the Domains of Death and Magic, and taken wands and scrolls that I can use due to the granted power of the Magic domain. I'm currently hammering out the details of the backstory for the character, but for some interesting flavor one of the other PCs is making a human fighter that will be the clerics "big brother". Anyone have any comments/questions/improvements?
Friday, August 18th, 2006
1:40 pm
[ser_n_dipity]
Thanks for all your help a while ago guys! (i asked about creating a character) and i just wanted to share the fruit of my hard work trying to figure out how to work heroforge and so many read overs of the players handbook that its not funny :-)

Her name is Beatrix, she's a human fighter, armor class 24 or so, and her hp is 73. She weilds a +2 dire flail, which compared to my halfling and her dinky rapier, thats a lotta damage ;-) But enough talk, i drew a picture!

Read more...Collapse )

<3 Beatrix
Wednesday, July 26th, 2006
8:59 pm
[ser_n_dipity]
character creation newbie
i'm a relatively new d&d-er and i need a good idea for a new character. let's start with an exotic but pretty (i'm a girl, pretty is important) race. all i could do last time i played was a rogue halfling because all i could look through was the players manual. everyone else i played with had these strange, exotic races and i would like to know stuff about some more interesting races than just half elf, elf, halfling, human, dwarf, etc.

anyone know of any really good character creation websites also?

>kristin
Tuesday, December 20th, 2005
10:58 am
[pfloyd]
Improvised/Freeform Magic
Okay, here's what I'm looking for...

Does anyone have any decent rules for improvised or freeform spellcasting in D&D 3e/3.5e and/or D20?
I kind of want to break away from the set spells for a while, let the players create their own.

I'm trying to come up with a system of my own, using some ideas from other systems (GURPS has rules for this concept, and I found some online for HERO as well), but in trying to get it into D20/D&D may be tough without hampering the character too much.

Any ideas are welcome.

(x-posted to dnd_games, dnd_creations, dnd3e, d20modern, d20games, roleplayers and my LJ)
Monday, November 7th, 2005
12:11 pm
[pfloyd]
New community
This is for City Building within the rules of D&D 3.5e, primarily inspired by my previous post about that huge city I am planning on creating.

dnd_cities

x-posted to d20games, dnd3e, dnd_creations, dnd_games
Friday, November 4th, 2005
3:06 pm
[pfloyd]
City-building help needed...
I'm looking for some resources to help with some city-building...

Background: This one huge metropolis for a D&D 3.5e campaign... looking to be, oh... 20 to 35 miles in diameter, give or take. Think more of a city-state, if you will.
Right now, my resources include the DMG, DMG II and the web enhancement for the DMG concerning districts.
Mind you, this is one grand undertaking.
I'm looking for some other resources concerning city-building for RPGs, especially D&D 3.5e. Books from other campaign settings can be suggested.
I haven't completely figured out about the layout of the city, apart from the central area being where the government meets and operates... though other suggestions will be taken into consideration here.
Oh, did I mention that The City is the only area that the PCs know? For as long as anyone can remember (at least 1000 years), most of what the population has known is The City. There's a buffer zone of another 15-20 miles before Outer Markers are reached, beyond which lies The Unknown... where scouting and exploration parties have gone, and only a few have returned. (I'm working on ideas with that as well.)

I'm going to need a city where PCs can work and have adventure, but they'll also eventually end up heading out of The City as well...

Ideas, comments, suggestions most welcomed.

xposted to d20games, dnd3e, dnd_creations, dnd_games, my LJ
Saturday, July 9th, 2005
8:43 pm
[dragoness22]
Unfortunately, I've only ever used preconstructed characters before because I only ever played at lunch hour, but I want to make myself a character that I can use with my friends who play regularly. Is there anyone who could help me make a character? They play two games, one in hell and one in Top land, and they're using either 2nd or 3rd edition rules etc.

In Hell, I have to be a Succubus/Incubus because that's all their party will allow.

In Top land, I have to be anything that isn't Evil.

Can anyone help me out?



(sorry if my jargon isn't up to par, I'm just working with what my grammatically challenged friend told me on MSN)


Current Mood: curious
Tuesday, May 3rd, 2005
6:38 am
[puar35]
So I was wondering. I wanted to make a character that can make items. But I'm not sure what the best thing to make to do this is. My friends advised making a Gray Elf Enchanter. But I'm really not sure. Any advice?
Tuesday, March 29th, 2005
9:38 am
[5tephe]
Don't know if you want to be Exclusively DnD based, so...
Here's a White Wolf one:

Colin
Character description as handed out at convention.Collapse )

Colin is a Malkavian, who gets the Flaws: Compulsion (Gambling), Low Self Esteem: and the Merit: Lucky. These balance each other, point wise.

He is a chronic Gambler with a Death wish. He just wants to gamble himself to death.

Only he is a lucky gambler, and so never quite runs out of money.

And he is immortal....
Sunday, March 27th, 2005
1:48 am
[psion_shaper]
Heres who started it all
Cool charecter idea (I know it has nothing to do with DMing, but...) and id like some advice on how to make it better

what i have in mind is a Wand Fighter of sorts.

Starting as a wizard, with craft wand, Two weapon fighting, dual wand weilding(Found in Complete Arcane) and wand strike (Complete Arcane) i would make my own wands of spells like lightning bolt, fireball, magic missle, and other attacking spells, and hold them in these items my DM uses, bracers that store wands alowwing you to quick draw them. I would prepare Support spells each day, only getting attacking spells for making more wands.

in combat, my dual wand weilding lets me activly use two wands (Casting and all) unfortuantly, the "Off hand" wand uses 2 charges for each spell as opposed to one. Wand Strike lets me deal d6 damage with my wand, while simultanioulsy casting the stored spell on the target.

i would end up multiclassing into a bloodmage, they have good combat abilities, as well as 8/10 levels giving you +1 to arcane spellcasting class (If your looking at tome and blood, its only 5/10, but was changed in complete arcane)

any more ideas? cool abilities i should grab? a differant prestiege, or even base class i should take?
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